Assault Type (Physical/Magical attack)
Not all selection attack from monsters are magical (some are bodily). Cleric (Magician Class) possess a unique talent known as Invincible that reduces 30% bodily injury acquired, and warriors (fighter and page) have Energy maplestory meso guard to reduce 40% phsyical harm obtained. All MapleStory jobs except magician detest monsters with magical assault because they've the least magic defense compare to Magician, so they receive more injury from magic attacks and vice versa. This ability conserve their HP potion.
EXP/MESO/Valuable Drops
Red Drakes drop respectable meso and EXP but very minor potion drops. Some monster drops potion far more generally then other people, some drop much more meso, or some offers far more EXP but least of other people. As an example, water goblin drop pure water and mana elixir usually but drops little meso.
Potential (Stun/Darkness/Sweat)
Monsters that inflict this status slows down maplestory meso hack 2014 instruction. They don't have strong weapon attack but they cast specific abilities that decreases your accuracy (non-applicable to Magician), decreases your EXP obtain, disable you from jumping, and so forth. Ideal to destroy them with 1 Hit KO. Jr Boogie is often a good illustration that may be generally observed in Sleepy maplestory meso exploit 2013 Wood dungeon, Golem Temple and some components of MapleStory world.
Degree and Avoidability (Accuracy essential to hit them)
Defense (High or Minimal magic/weapon defense)
All lessons except magician hate high weapon defense monster and vice versa. For example, warriors bowman pirate and thief have really hard time killing Sentinel (large weapon defense but weak magic defense).
If monster too large level, this increases their avoidability, which means you are inclined to miss alot. So players want to train monsters that happen to be not as well high level for them, ideally not a lot more than ten ranges variation.
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